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Meta Intro #1

4649, everyone! My first post here will touch on an essential topic many have, perhaps at one time or ever since the beginning, been delving on: the expensive/painful/fun/troublesome issue of the METAGAME! As part of a post series, I will be covering the different decks that has, at one point or another, found its way into our netdecklists hearts, a brief history and their respective playstyles.

                                    
Hanayo 2-stop "Where's my 4th Ayabon?"
Ehhh, not starting with Wixoss's poster girl? Blasphemy!" 

Relac la, her turn will come, but not before we start off with the very first meta deck conceived that is still thriving til this very day: The infamous Hanyo 2-stop! Back when Wixoss first released set 1 (and many angsty and edgy teens awaited in anticipation for their very first foray into this supposedly angsty and edgy card game by virtue of its anime), Hanayo 2-stop was a simple formula incorporating rush, beatdown and Three Our, reminiscent of DM's speed attacker rush  YGO's early days. Not entirely devoid of its roots now, Hanayo 2-stop remains the enduring motif of all Wixoss rush decks. Besides her cookiecutter build, her many other available varieties of builds have earned Hana2 a well-deserved reputation and a solid standing in the metagame until today, as other decks scramble to find their solutions before Big Bang silences them or Ayabons bomb them into oblivion. Take note of their ener count starting turn 2/or when they cast/call their first Pay Charging/Marigold, and prepare to fraclust once it hits 7-9! Big Bang waits for no one.

EDIT: Due to Mayu's room banning Big Bang altogether. This part of combo is no longer possible
http://sgwixossscrubs.blogspot.sg/2015/12/mayus-room-221215.html (Added 28/06/2016)

FOR: People who can't wait...Hana2 games end fast most of the time!
DISTRIBUTION: Rather common in standard play during (and even before) the CGA season in Singapore, and for good reason. However, only 1 made it into the top 16s of the Singapore Wixoss Cup Qualifiers. Enjoyed as a cheap and strong deck for many. In Japan, this is a very common deck often seen during Wixoss Parties.


Tama "Over-support is just another word for Red Tama"

Truly the stronghold of the metagame, Tama has come a long away. Tamayorihime dominated sets 1-3, set 4 and 5 gave Tama the incredible Guren Tama and Mayu. A farcry from her Tamayorihime days (where she faces competition from only AS/Omega Piru and to a much lesser extent, Hana2 and Mido), Tama has now many adaptations to her various forms, the most infamous of which is Tama Mayu, which dominated the meta when it was released (an era of 4 Arcgains, yo). Eventually Arcgain was semi-limited to 2 and this dented Tama's appearance in the winning entries for quite a while, but its use surges back once people explored other options. Black Tama gained traction pre-qualifiers season in Japan, and Red Tama, popular since its release, will see some really good support in set 10. *Girls like to pick this as their first deck (and subsequently stick with it once its power corrupts them)


FOR: People who like to BATTORU...and see the pain in their opponents' eyes when they exceed 5+Arcgain.
DISTRIBUTION: Tamas of all varieties are commonly seen in Japan anywhere you go, with Guren Tama/Mayu Cross enjoying popular usage as of time of writing. In Singapore, Tama usage has declined, but (pure) Red Tama has been popular with beginners since its release. 2 made it to the Top 16 during CGA, with 1 eventually reaching the semi-finals for the Singapore Wixoss Cup Qualifier. For the Southeast Asia Wixoss Cup Qualifier semifinal round (top 8>4), Malaysia's Tama Mayu managed to Top 4. For the Tokyo Wixoss Cup Qualifier, Tama Mayu topped; its consistent showing across countries is testament to its power.

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