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WXD-12 Green Dream


Release Date: 19 Nov 2015


As of now, Aiyai seems to play around having multiple attacks in a turn by bouncing their own Signi back to hand and calling Signi from the Ener to attack. Whilst this may seem very strong at first glance, you are leaving yourself quite vulnerable to attack as you are reducing the Ener you have. However, the Arts provided in this TD syncs very well with this combo as you are able to pay the cost by dropping hand cards instead of paying Ener. You can also go for a Big Bang finisher since Aiyai is a Green deck and it's Ener charging ability is nothing to be belittle due to its Resona. We will have to look to see if this is the playstyle Aiyai is really going with or will we get the same situation with the Myuu TD where the TD and booster playstyles are totally different.


WD12-001 Aiyai★Spade




[Constant]: Each time 1 of your Resonas enters the field, put the top card of your deck into the Ener Zone.
[Action] Down: Add 1 <Playground Equipment> SIGNI from your Ener Zone to your hand.









WD12-002 Aiyai★Heart




















WD12-003 Aiyai★Dia




















WD12-004 Aiyai★Club




















WD12-005 Aiyai★Bet




















WD12-006 Elusive





Use Timing [Attack Phase] 
When using this ARTS, you may discard 1 <Playground Equipment> SIGNI from your hand. If you do, the cost for using this ARTS decreases by 2 Green.
Put 1 green SIGNI from your Ener Zone onto the field.







WD12-007 Karasha, Green Fourth Play



(Play Condition) [Main Phase] Put 3 non-Resona <Playground Equipment> SIGNI from your field into the trash
[Constant]: When this SIGNI leaves the field, put 1 level 3 or less<Playground Equipment> Resona from your LRIG Deck onto the field, ignoring its play condition.
[On-Play] Green0: Put 1 SIGNI from your Ener Zone onto the field.






WD12-008 Jecoaster, Green Second Play




(Play Condition) [Main Phase] Put 2 non-Resona <Playground Equipment> SIGNI from your field into the trash
[On-Play]: Put the top 3 cards of your deck into the Ener Zone.









WD12-009 Juggym, Fourth Play


[Constant]: When 1 of your SIGNI is put onto the field by an effect, you may pay Green. If you do, banish 1 of your opponent's SIGNI with power 15000 or more. (This ability also triggers when this SIGNI is put onto the field by an effect)
[Constant]: When this SIGNI is moved from your Ener Zone into your hand, you may put 1 level 4 SIGNI onto the field from your hand downed.
Lifeburst Life Burst: Banish 1 of your opponent's SIGNI with power 10000 or more.





WD12-010 Kurumed, Third Play





[Constant]: When this SIGNI is put from your Ener Zone into your hand, you may put 1 level 3 or less SIGNI from your hand onto the field downed.









WD12-011 Seesaw, Third Play




[Constant]: When your SIGNI is put onto the field by an effect,draw 1 card. This effect can only be triggered once per turn. (This ability is also triggered when this SIGNI is put onto the field by an effect)
Lifeburst Life Burst: Draw 1 card.








WD12-012 Menko, Second Play




[Constant]: When this SIGNI banishes 1 of your opponent's SIGNI, you may return this SIGNI to your hand.
Lifeburst Life Burst: Draw 1 card.










WD12-013 Matryo, Second Play





[Constant]: When your SIGNI banishes 1 of your opponent's SIGNI, you may down this upped SIGNI. If you do, put a level 2 or less SIGNI from your Ener Zone onto the field.








WD12-014 Otedama, First Play





[Constant]: When this SIGNI banishes 1 of your opponent's SIGNI, you may return this SIGNI to your hand.
Lifeburst Life Burst: Draw 1 card.









WXD12-015 Gachapo, First Play





[Constant]: When your SIGNI banishes 1 of your opponent's SIGNI, you may down this upped SIGNI. If you do, put a level 1 or less SIGNI from your Ener Zone onto the field.









WD12-016 Servant D2






[Guard] (By discarding this card from your hand, disable one of a LRIG's attacks) 
[Constant]: [Multi Ener] (When you pay a cost, treat this card as if it has all colors)









WD12-017 Servant O2





[Guard] (By discarding this card from your hand, disable one of a LRIG's attacks) 
[Constant]: [Multi Ener] (When you pay a cost, treat this card as if it has all colors)











WD12-018 Presentation





Add 1 SIGNI from your Ener Zone to your hand. Then, if you have a Resona on the field, add 1 additional SIGNI from your Ener Zone to your hand.
Lifeburst Life Burst: Put the top card of your deck into the Ener Zone. Then, add 1 SIGNI from your Ener Zone to your hand.









Leggo Scrubs~
Joker.
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